

Racing can be exceptionally frustrating however, because of the potential SP loss. Trying to win a race with a heat level of five or more is pulse pounding, and the experience of fleeing the cops is more intense than anything short of Grand Theft Auto sending out the National Guard with tanks trying to bring you down. Racers, meanwhile, are far and away the more exciting choice of faction. Rather, you just sit on piles of money that you can only spend on pursuit tech.
NEED FOR SPEED RIVALS CRASHING UPGRADE
All the cars are handed to you for free, and you can't change their appearance or upgrade their stats at all. And there's just no customization whatsoever as a cop. But the problem? Only busting other cars can get old after awhile, as there are no races for you to win, only time trials to complete as side activities. It's also a relief to not worry about losing your SP for any reason, meaning you'll always have a lot of cash on hand.

Playing as a cop whose sole purpose is ramming racers until they expire is kind of a blast, and taking out every racer in a Hot Pursuit is one of the most gratifying experiences of the game. That's well and good except for the fact that if you get busted, you lose it all, and the only way to "bank" is to race to one of your hideouts with about 40 cops in your rearview mirror, praying they don't smash you into dust before you get there.īoth classes are fun in their own ways, but have their challenges as well. The more SP racers rack up, the higher their "heat" multiplier will get, which will exponentially increase all SP earned. A regular race and a Hot Pursuit are essentially the same thing, but the cops will be there from the start in the latter. Other times, you'll just race other cars and the cops will show up and try to kill you. Sometimes you'll just have to escape a single cop in an event, by either bashing his car until its undriveable, or outrunning him. Racers are meant to avoid the cops, while winning races at the same time. This comes at a price of not being able to customize their rides at all, except for unlocking different "Patrol," "Undercover" or "Enforcer" car variants, and buying different pursuit tech for each. Cops have certain advantages over racers like the inability to lose all their SP (money you get from completing events or just general driving mayhem), and they get new cars upgrades for free, billed directly to the taxpayers. There are a variety of modes scattered throughout the winding (California?) countryside ranging from Rapid Response (time trials), to Interceptor (taking down one car), to Hot Pursuit (taking down multiple cars before they finish a race). The sole objective for cops is to take down racers. No, you won't be launching sidewinder missiles out of your air intakes, but an array of EMP devices, spike strips, stun mines and other tools called "pursuit tech" exist for the sole purpose of shredding cops or racers (or unlucky civilian traffic caught in the crossfire). Need for Speed: Rivals is so much of a car combat game, it's practically closer to Twisted Metal than Gran Turismo now. It's a blessing the game allows you to be both classes at once, rather than forcing two separate playthroughs for each, like tends to happen in many "choose a side" games. Rivals divides the world into two factions, Cops and Racers, and allows players to freely jump in between them as they rank up in each class and unlock new cars, upgrades and weapons.
NEED FOR SPEED RIVALS CRASHING PS4
I've spent the last few days with both the PS3 and PS4 version of Rivals, which are more or less the same game with the obvious power increase of the PS4 (which honestly isn't all that obvious in gameplay, and the screenshots in this review are dramatically better than the reality on PS4).
